Clean circular packing in d3.js

This post describes how to build a clean circular packing with d3.js. It shows how to buidl several convenient feature: nodes are draggable, their size depends on a numerical value, their color on a categorical value. Hovering them display more info about them.

Circular packing section


  • Data: a .csv file with one line per country, one column per feature. Provides the world population per country. Read more.

  • Color palette is made using ColorBrewer. Read the dedicated section for more.

  • Tooltip is created following instructions on the dedicated page.

  • All other concepts used here are described in the step by step part of the circle packing section.
<!DOCTYPE html>
<meta charset="utf-8">

<!-- Load d3.js -->
<script src=""></script>

<!-- Color palette -->
<script src=""></script>

<!-- Create a div where the graph will take place -->
<div id="my_dataviz"></div>

  stroke-width: 7px !important;
  opacity: 1 !important;


// set the dimensions and margins of the graph
var width = 460
var height = 460

// append the svg object to the body of the page
var svg ="#my_dataviz")
    .attr("width", width)
    .attr("height", height)

// Read data
d3.csv("", function(data) {

  // Filter a bit the data -> more than 1 million inhabitants
  data = data.filter(function(d){ return d.value>10000000 })

  // Color palette for continents?
  var color = d3.scaleOrdinal()
    .domain(["Asia", "Europe", "Africa", "Oceania", "Americas"])

  // Size scale for countries
  var size = d3.scaleLinear()
    .domain([0, 1400000000])
    .range([7,55])  // circle will be between 7 and 55 px wide

  // create a tooltip
  var Tooltip ="#my_dataviz")
    .style("opacity", 0)
    .attr("class", "tooltip")
    .style("background-color", "white")
    .style("border", "solid")
    .style("border-width", "2px")
    .style("border-radius", "5px")
    .style("padding", "5px")

  // Three function that change the tooltip when user hover / move / leave a cell
  var mouseover = function(d) {
      .style("opacity", 1)
  var mousemove = function(d) {
      .html('<u>' + d.key + '</u>' + "<br>" + d.value + " inhabitants")
      .style("left", (d3.mouse(this)[0]+20) + "px")
      .style("top", (d3.mouse(this)[1]) + "px")
  var mouseleave = function(d) {
      .style("opacity", 0)

  // Initialize the circle: all located at the center of the svg area
  var node = svg.append("g")
      .attr("class", "node")
      .attr("r", function(d){ return size(d.value)})
      .attr("cx", width / 2)
      .attr("cy", height / 2)
      .style("fill", function(d){ return color(d.region)})
      .style("fill-opacity", 0.8)
      .attr("stroke", "black")
      .style("stroke-width", 1)
      .on("mouseover", mouseover) // What to do when hovered
      .on("mousemove", mousemove)
      .on("mouseleave", mouseleave)
      .call(d3.drag() // call specific function when circle is dragged
           .on("start", dragstarted)
           .on("drag", dragged)
           .on("end", dragended));

  // Features of the forces applied to the nodes:
  var simulation = d3.forceSimulation()
      .force("center", d3.forceCenter().x(width / 2).y(height / 2)) // Attraction to the center of the svg area
      .force("charge", d3.forceManyBody().strength(.1)) // Nodes are attracted one each other of value is > 0
      .force("collide", d3.forceCollide().strength(.2).radius(function(d){ return (size(d.value)+3) }).iterations(1)) // Force that avoids circle overlapping

  // Apply these forces to the nodes and update their positions.
  // Once the force algorithm is happy with positions ('alpha' value is low enough), simulations will stop.
      .on("tick", function(d){
            .attr("cx", function(d){ return d.x; })
            .attr("cy", function(d){ return d.y; })

  // What happens when a circle is dragged?
  function dragstarted(d) {
    if (! simulation.alphaTarget(.03).restart();
    d.fx = d.x;
    d.fy = d.y;
  function dragged(d) {
    d.fx = d3.event.x;
    d.fy = d3.event.y;
  function dragended(d) {
    if (! simulation.alphaTarget(.03);
    d.fx = null;
    d.fy = null;



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